Mob Alley
Hold the alley — the mob is the last line against the horde.
Score0
Wave—
Best0
Difficulty
Pick your gangster
Each class has its own weapon, three skills and a passive — three genuinely different ways to hold the line.
DeadeyeSharpshooter · headshots hit ×3
- Dead EyeSpace40 MPTime crawls for 4s and your revolver never runs dry — line up the headshots.
- Fan the HammerQ30 MPDump the whole cylinder at once, one round per target, then auto-reload.
- Golden BulletF55 MPOne shining round pierces every monster and projectile along your aim line.
TorrenteSuppression · kills speed up your fire
- Drive-bySpace45 MPThe car rolls past: 1.5s of automatic fire at whatever is closest to the barricade.
- MolotovQ35 MPSplash a pool of fire on the road that burns ground enemies for 4s.
- Suppressing FireF40 MPPin the alley down: every monster crawls at half speed for 3s.
SwitchbladeBrawler · every hit knocks monsters back
- DynamiteSpace40 MPBlows up everything in a wide radius around the crosshair.
- Fan of KnivesQ25 MPFive blades in a spread, each still piercing up to three targets.
- Bear TrapF30 MPSet a trap on the road: the first walker to step in is damaged and held for 2s.
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