For kids · Grades 2–4

Learning games for grades 2–4

21 activities for primary school: times tables and division, road safety and road signs, a sink-or-float experiment, the geography of Việt Nam on a map, and puzzles sorted by grade.

Numbers & mental maths

  • Times FortAges 7+

    Knowing the tables is not chanting the whole thing at once; it is meeting each fact often enough, in the order the teacher gives it, and getting quicker each time.

  • Magic AbacusAges 5+

    Quick mental arithmetic is not magic but a path: from real beads under a finger, to faded beads, to an abacus held in the head.

  • Math GardenAges 4+

    Numbers only mean something once a child can see them, so here adding is dropping fruit into a basket and taking away is lifting it out.

  • Math ExpressAges 6+

    A sum has to be seen to be understood — each wagon holds exactly ten crates, and a full wagon becomes a ten.

Letters & language

  • ABC ZooAges 4+

    The letters learnt properly from day one — the name and the sound kept apart, as the classroom teaches them — with a picture to remember each one by.

  • Little TalkerAges 4+

    Practice in meeting English by ear and mouth first — listening, saying it back, chanting and answering a small conversation — on the words of the programme the child follows at school.

  • Little ReaderAges 6+

    Reading starts with putting sounds together, so here your child builds every word with their own hands, one sound at a time.

Thinking & coding

  • Sink or FloatAges 7+

    Science is learnt by predicting, then watching, then hearing why — not by watching and being quizzed afterwards.

  • Mind PlanetsAges 5+

    Your child meets the kinds of thinking that children's intelligence tests use, as a trip between planets rather than an exam.

  • Logic GardenAges 4+

    Reasoning need not wait for reading — children work things out with their eyes and hands, and understand it best when they explain it to someone else.

  • Little Dragon CodeAges 6+

    Programming starts not with typing but with a way of thinking: break a job into steps, spot what repeats, and calmly track down the mistake.

Memory & focus

  • Key DanceAges 4+

    A first go on a real keyboard should be pure fun, so here there is no such thing as a wrong key.

Visual & spatial

  • Map PlaneAges 8+

    A child remembers a place on the map once they have flown there themselves, not once they have read its name in a table.

  • Tiny WorldAges 3+

    Every five right answers add something to a world your child is building, and the questions keep pace with them as they go.

  • Picture HuntAges 3+

    Practice in looking carefully at a busy picture and naming what is in it, with the everyday words a child hears at home.

Life skills

  • Safe CrossingAges 7+

    A habit that saves lives is not learnt from a poster: the child has to stop, look left and right, and decide for themselves when to cross.

  • Ready for School!Ages 5+

    Helps a child start grade 1 with confidence in the life skills parents worry about most: looking after themselves, getting on at school, staying safe and asking a grown-up at the right moment.

  • Clock LabAges 5+

    Time only makes sense when it is tied to your child's own day — school, dinner, bedtime.

  • Little MarketAges 6+

    Money only makes sense once you have counted out the change yourself, so here your child stands behind the stall.

Creativity

  • Tiny BandAges 3+

    Your child is a musician from the very first tap and learns to listen once they already love playing, rather than sitting through notes before they are allowed to play.

  • Little PainterAges 3+

    Somewhere to colour, draw and show off a picture with nobody correcting it and no right answer — every picture a child makes is a good one.