For kids · Grades 2–4
Learning games for grades 2–4
21 activities for primary school: times tables and division, road safety and road signs, a sink-or-float experiment, the geography of Việt Nam on a map, and puzzles sorted by grade.
Numbers & mental maths

Let them playTimes FortAges 7+
Knowing the tables is not chanting the whole thing at once; it is meeting each fact often enough, in the order the teacher gives it, and getting quicker each time.
Let them playMagic AbacusAges 5+
Quick mental arithmetic is not magic but a path: from real beads under a finger, to faded beads, to an abacus held in the head.

Let them playMath GardenAges 4+
Numbers only mean something once a child can see them, so here adding is dropping fruit into a basket and taking away is lifting it out.

Let them playMath ExpressAges 6+
A sum has to be seen to be understood — each wagon holds exactly ten crates, and a full wagon becomes a ten.
Letters & language

Let them playABC ZooAges 4+
The letters learnt properly from day one — the name and the sound kept apart, as the classroom teaches them — with a picture to remember each one by.

Let them playLittle TalkerAges 4+
Practice in meeting English by ear and mouth first — listening, saying it back, chanting and answering a small conversation — on the words of the programme the child follows at school.

Let them playLittle ReaderAges 6+
Reading starts with putting sounds together, so here your child builds every word with their own hands, one sound at a time.
Thinking & coding

Let them playSink or FloatAges 7+
Science is learnt by predicting, then watching, then hearing why — not by watching and being quizzed afterwards.

Let them playMind PlanetsAges 5+
Your child meets the kinds of thinking that children's intelligence tests use, as a trip between planets rather than an exam.

Let them playLogic GardenAges 4+
Reasoning need not wait for reading — children work things out with their eyes and hands, and understand it best when they explain it to someone else.

Let them playLittle Dragon CodeAges 6+
Programming starts not with typing but with a way of thinking: break a job into steps, spot what repeats, and calmly track down the mistake.
Memory & focus

Let them playKey DanceAges 4+
A first go on a real keyboard should be pure fun, so here there is no such thing as a wrong key.
Visual & spatial

Let them playMap PlaneAges 8+
A child remembers a place on the map once they have flown there themselves, not once they have read its name in a table.

Let them playTiny WorldAges 3+
Every five right answers add something to a world your child is building, and the questions keep pace with them as they go.

Let them playPicture HuntAges 3+
Practice in looking carefully at a busy picture and naming what is in it, with the everyday words a child hears at home.
Life skills

Let them playSafe CrossingAges 7+
A habit that saves lives is not learnt from a poster: the child has to stop, look left and right, and decide for themselves when to cross.

Let them playReady for School!Ages 5+
Helps a child start grade 1 with confidence in the life skills parents worry about most: looking after themselves, getting on at school, staying safe and asking a grown-up at the right moment.

Let them playClock LabAges 5+
Time only makes sense when it is tied to your child's own day — school, dinner, bedtime.

Let them playLittle MarketAges 6+
Money only makes sense once you have counted out the change yourself, so here your child stands behind the stall.
Creativity

Let them playTiny BandAges 3+
Your child is a musician from the very first tap and learns to listen once they already love playing, rather than sitting through notes before they are allowed to play.

Let them playLittle PainterAges 3+
Somewhere to colour, draw and show off a picture with nobody correcting it and no right answer — every picture a child makes is a good one.